AI Insights · Timothy · April 2024
Top 5 High Fantasy Games Performance in Austria for Q1 2024
Discover the performance of the top 5 high fantasy games on a unified platform in Austria for the first quarter of 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 high fantasy games on a unified platform in Austria showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Coin Master experienced fluctuations in weekly revenue, starting with approximately $320K in early January and peaking at around $350K in the second week. The lowest revenue was around $175K in late March. Downloads saw a general decline, starting from 1.5K in the first week and dropping to around 887 by the end of the quarter. Active users also showed a downward trend, beginning at 16.7K and stabilizing at around 14.7K by the end of March.
Clash of Clans started the quarter strong with a weekly revenue of approximately $215K, but experienced a significant dip mid-quarter, reaching a low of around $54K in mid-March. Weekly downloads were relatively stable, hovering around 2K throughout the quarter. Active users also showed a slight decline, starting at 219.9K and ending the quarter at approximately 175.4K.
Empires & Puzzles: Match 3 RPG showed a consistent performance in terms of weekly revenue, fluctuating between $29K and $41K. Downloads remained steady throughout the quarter, ranging from 351 to 548. Active users remained stable, starting at 4.3K and ending at 4.5K.
RAID: Shadow Legends saw a relatively stable weekly revenue, ranging from $24K to $35K, with a peak in early March. Downloads showed a gradual decline, starting at 1.3K and ending at around 681. Active users also slightly decreased, starting at 2.9K and ending at around 2.4K.
Clash Royale had a notable peak in weekly revenue of approximately $55K in early January, with a low of around $19K in late March. Weekly downloads remained relatively stable, fluctuating between 1.4K and 1.8K. Active users saw a decline from 206.3K in early January to around 168K by the end of the quarter.
These insights come from Sensor Tower, where you can find more detailed data and trends on mobile app performance.